![]() ![]() The Last of Us looks like many other third-person action games you play a rugged man in a post-apocalyptic world who has to save a young girl from a zombie-like outbreak. Not only is it a technical leap over the previous generation, with 1080p visuals and a 60 frames per presentation, but it also includes one of the best pieces of downloadable content ever made. When all its pieces worked together, I found I didn't want to reach the end.Uncharted developer Naughty Dog created an instant classic with The Last of Us on the PlayStation 3, but check out the PlayStation 4 version if possible. ![]() And when Grow Up mixed that journey with a pleasing minimalist soundtrack that almost vanished in the background along with B.U.D.'s modem-like whizzes and whirrs, I found myself in a state of mind that usually inspired focus and concentration rather than frustration. Sorry, M.O.M., but the journey here, as often in the best games, is much more important than the destination. Grow Up has a strong foundation – one that easily supports this new setting. In those moments, Grow Up rarely differed from its predecessor except for a few hints of distinct flavor. for more than 12,000 rounds prior to the crash). I sometimes found myself pushing the new abilities to the side when I focused almost entirely on growing starplants in order to reach M.O.M., the ship's A.I., which is stuck on the moon (who was cheerfully beating B.U.D. That remains the core experience, and as fun as the chance to glide and plop down chlorophyll-stuffed poof balls can be, every addition in Grow Up plays second fiddle to that theme. “Beyond that, we're left with the simple pleasure of climbing that defined Grow Home. With all that space comes a generally welcome emphasis on moving backward and forward as well as up, and ostensibly the ability to scan plants into your memory and create them as needed could have memorably turned the whole world into a height-scaling puzzler. There's even a new companion to accommodate the extra elbow room called P.O.D., who acts as a world map and provides the useful ability to mark waypoints for new abilities and challenges visible from the B.U.D.'s-eye view. The world's small enough that you're always keenly aware of its curvature, but varied enough that B.U.D.'s hunt for parts and abilities takes him through a pleasingly varied geography of snowy peaks, barren deserts, and crowded mushroom forests. It's worth learning to live with these quirks to reach the views from Grow Up's heights, where a world far larger than the last spreads before B.U.D. At least frequent respawn points ease the pain of dealing with mistakes. That’s dampened somewhat by the return of Grow Home's unreliable camera, which tends to make gauging jumps more difficult than it needs to be. glides across the planet's expanses and grips passing plants and rocks. ![]() At times these climbs inspire almost zen-like satisfaction as B.U.D. to switch between these tools with ease, granting a sense of freedom the original rarely had. finds while exploring that make Grow Up especially enjoyable, such as a ball that lets him roll, Metroid-style, across the landscape or the ability to coast over wide gaps with a glider. The core act of climbing with the see-saw use of a gamepad's two triggers remains intact. “It works so well that Grow Up is usually more concerned with improving the experience that worked so well last year, and it generally succeeds. ![]()
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